The studies responsible for the development of the AAA rated games have not overlooked the profitability potential generated by implementing decentralized technology. Recently, Ubisoft, SEGA and Konami have been present on the NFT market, bringing with them the debate in the community that is a fan of this type of digital entertainment about the intentions with which this type of measure is taken. Back then, microtransactions made digital elements fashionable that increase the level of personalization of the gaming experience, such as skins for weapons, unique outfits, dance steps, even listed as collectibles within the different games. Along with the philosophy of digital ownership and the promotion of NFT collecting, are we faced with the only viable alternative for video game companies?
Before we proceed with the justification that might stop the enthusiasts of the idea, it is important to note that the comment about video game companies is not random. According to a study by Blockchain Stratis, 58% of video game developers implement decentralized technology tools, and half of the respondents have implemented mechanisms related to untrustworthy tokens. While companies like SEGA have been wary of bringing the technology to market, they have moved away from the idea of making easy money; According to digital newspaper La Vanguardia, Ubisoft has had to deal with the negative consequences of high expectations, since the launch of the Quartz platform, only 42 of the 3,000 items available on the market have been sold.
“To me it’s an obvious sign that he just wants to get every penny out of the Ghost Recon saga and the investment in the game itself is minimal.” Commentary on the Quartz NFT trailer from Ubisoft’s YouTube account. Due to the many dislikes it was removed from the platform. We accessed through the CoinYuppie portal
However, it should not be overlooked that those companies that have focused their development on building play-to-win alternatives like Axie Infinity or Thetan Arena are getting the same rejection from the community as indie games have managed to get their Build reputation and community support based on good value proposition. The criticism of industry big players like Ubisoft is that they have put their focus on construction mechanics in order to get more money from users instead of presenting a worthwhile game without development problems. the money that users have already given to buy it. With that in mind, we gather arguments about the mistakes Ubisoft has made that may still put the adoption of this technology in the industry at a very early stage:
owner of what?
In deepening the understanding of NFT technology, we must keep in mind that we are not talking about the image or the end result of the file, but how it is represented in smart contracts, which are similar to the title deed in the decentralized ecosystem
The characteristics of his code and what is offered when he owns it is the “NFT”, a token that guarantees that the owner has the rights to the asset and the exercise of the use of the asset in question. A digital contract based on a code that binds the file to the features that can only be selected by the owner. If the unique items that will be available on the exchange platforms are not part of the network, understand among others the weapons, equipment, dances due to the size that the source file implies and that cannot be encoded within the blockchain, why overcomplicate a Element that already exists in the ecosystem? As mentioned, microtransactions ensure users have a personalized experience depending on the money they are willing to invest.
Unlike sweepstakes, which are built directly on non-dispensable technology, the whole offering revolves around taking advantage of the blockchain. The axes available on the Sky Mavis Marketplace have unique, unrepeatable properties with a practical utility that makes it virtually impossible for two axes to have exactly the same functionality and look. For an ax to be considered attractive by a potential buyer, it must have a function that creates synergy with the equipment it is paired with, in addition to having unique properties. So far, the use of the files presented in Quartz only fulfills aesthetic functions, apart from the layer of added value that the game used as a model has managed to gain a good reputation among its users
Does it allow artists to receive royalties on their works?
Yes, digital ownership and the income from it is a reality. Many illustrators have turned their attention to non-fungible tokens to avoid being plagiarized for their content.
There are problems, however, as can be seen by looking at the policies implemented by DevianART to prevent anyone from accepting credit for art that did not belong to them. And this has been one of the biggest problems facing artists on the internet, as anyone could upload art and gain credit and profitability for it without their consent, a practice reinforced by the idea of quick bucks mistakenly associated with NFTs. Such is the case of RJ Palmer, who collaborated on the artistic creation of Detective Pikachu and saw his works become indispensable assets without his consent.
Although there are projects that add value to the ecosystem, it is too easy for scammers to take an idea and present it under the term “Gaming NFT”. Statements from security experts at Binance and CoinMarketCap regarding the possibility of fraud were not enough to prevent Squid Games’ unauthorized token from continuing to hit all-time highs until it vanished with investor funds. There is still a long way to go to ensure that digital works, their ownership and right to use them truly belong to the bidder and the buyer by becoming non-fungible tokens. In the meantime, there will continue to be examples of how the decentralized platform misunderstands ownership rights.
The same NFT in different games?
To create a video game it is necessary to combine a series of code elements that become more difficult with each feature that is added to its implementation. As video game developer Rami Ismail explains on his Twitter account; It must be taken into account that each item developed in all games varies in aspects such as its physics, animations, textures, in addition to the fact that this information cannot be encoded inside the blockchain due to the spatial condition, that is, that it need to access an external storage service or purchase a specific data center for the items you wish to associate as NFTs with the game. Because of this, building assets with non-fungible characteristics would not only be difficult to share between multiple games, but would also entail a cost structure that does not match the benefits gained from their implementation.