Chainlink brings demonstrable randomness to the Ethereum mainnet and hopes to expand to other chains

The verifiable random function of Chainlink or VRF, reached the main ethereum network (ETH). VRF will represent a decentralized random source for the decentralized ecosystem of the project.

A reliable source of randomness is essential for many applications, for example in the games and games industry. Chainlink Co-Founder, Sergey Nazarovsaid that to Cointelegraph Many blockchains outside of Ethereum, like the game-focused Matic Network, are interested in implementing the project’s VRF::

“I know we have between 10 and 20 advertised users who have been using it since it was only on testnet. And I know several people have used it for a thing or two on the mainnet. And I also know that some of the chains that we integrate into, oddly enough, whether they focus on games or not, will have people using them when we are done with our integration into that chain. “

Example of using the Chainlink VRF function. Source: Chain link.

As with the Testnet implementation of the function, The first VRF use case on the Ethereum mainnet is a gamified application that encourages users to save money and that is PoolTogether. Its co-founder, Leighton Cusackshared his thoughts on the importance of a reliable source of chance:

“The PoolTogether V3 protocol creates a real ‘money lego’ for lossless sweepstakes. A key part of that is randomness. Using Chainlink’s VRF allows us to move from a less secure and centralized system to a decentralized one.” .

Chainlink brings demonstrable randomness to the Ethereum mainnet and hopes to expand to other chains
Chainlink brings demonstrable randomness to the Ethereum mainnet and hopes to expand to other chains

VRF is a compute-intensive application that is more expensive than regular Chainlink oracles in terms of Ethereum fees. According to Nazarov, the team has been working on VRF for several years. He noted that a lot has changed in the Ethereum landscape in the meantime:

“But then the gas price dynamics were very different and there were a lot more games on Ethereum. Interestingly, I think what will happen to Chainlink’s VRF is now successfully launched with multiple users on the Ethereum mainnet. But these are the users who are still playing on Ethereum. And many game users have now started moving to more game specific ones. We will soon have the VRF function there. “

Integration with other EVM-compatible blockchain platforms is relatively straightforward for Chainlink’s VRF, Nazarov said. He thinks that Although the initial adoption of this technology will come from the blockchain space, sooner or later it will be associated with other industries. Currently, many of them are already using their own reliable methods of generating randomness and are not particularly keen to overcome the hurdles of a decentralized alternative. Nazarov suspected that a major scandal could change all of this:

“Every now and then in the games industry you see such worrying flashes of users, you see some game sites somewhere in front of users within the game site, or you see a scandal with some aspect of the game that is regulated but some staff They kept playing and were still able to win against other players. And I think if that happens these big companies will look for additional solutions. “

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