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Animoca Brands Company reports record blockchain game earnings during pandemic

Animoca Brands, the company behind the games powered by blockchain The sandbox, F1 Delta Time and Crazy Defense Heroeshas reported unchecked income for the first four months of 2020 from $ 7.34 million during the COVID-19 pandemic.

The first quarter was the best in Animoca Brands history with sales of $ 4.33 million, followed by a record month of $ 3 million in April.

Animoca Brands had $ 6.08 million in trust and crypto assets at the end of April. Near The company’s $ 770,000 holdings included Bitcoin (BTC) and Ether (ETH), and $ 1.12 million in various altcoins..

Animoca Brands Company reports record blockchain game earnings during pandemic
Animoca Brands Company reports record blockchain game earnings during pandemic

Animoca attributed the increase in its crypto assets to the successful sale of its titles The Sandbox, F1 Delta Time and Crazy Defense Heroes.

NFTs are driving the “revolution in property rights”

Talk to Cointelegraph Yat Siu, the founder of Animoca, said the Discovery of NFTs in 2017 After acquiring a small Vancouver-based company called Fuelpowered, whose co-founder Mik Naayem was also a co-founder of CryptoKitties.

Yat Siu compared the impact that NFTs will have on games with the introduction of property rights in feudal Europe Possession of items compensates players for the time and effort they spend on games.

The businessman also discussed the company’s strategy to attract established game companies with loyal users and to bring them the benefits of blockchain technology. Said The introduction of blockchain in a game context may depend on the design of intelligent games that hide the complexity of blockchain technology.

“We don’t just win a talented team […] We have also won customers who are already playing the game […] We didn’t get them just because we want them to continue playing mobile games. We have a very clear instruction to ultimately move them to the blockchain. “

COVID-19 and game companies

Yat Siu noted that while the coronavirus pandemic triggered a significant increase in short-term game users, can reduce the number of players when the world returns to normal,

Siu believes that coronavirus quarantine has resulted in a “behavior change” for many new and “born again” players that will persist in the long run Games become the cornerstone of your entertaining rituals.

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